SUPER MEGA BASEBALL: EXTRA INNINGS

Each pitcher has the same nine pitches to choose from, though if one has a great arm you'll probably lean heavily on four-seamers and cut fastballs, and for those with greater accuracy you'll want to nibble corners with breaking balls. Once you've picked your pitch, you throw it while quickly trying to align your reticle with the target. A good mix of pitches is required, as batters can anticipate pitches if you use them too often. As a batter, your reticle will drift toward the location of the pitch, though you can aim it manually for better (or sometimes worse) accuracy. Timing your swing to the speed of the pitch is key for good contact, and power-hitting requires you to time your swing not just with the pitch but with a quickly filling and depleting meter.
Smb
Timing the pitch, swing, and power-meter just about right.
Fielding, as in all baseball games, is mostly CPU controlled. Fielders will run where they need to be, though directing them manually puts a little extra speed in their steps. If a line drive or a sharp grounder passes near an infielder, you get a brief moment of super slow-motion, just enough to decide if you want a player to dive or leap for a ball. Good throws can be powered-up once you've got the timing right, leading to exciting double-plays, and hitting the cutoff man or woman is essential to preventing runs. Baserunning takes a while to get a hang of, using a combination of controller triggers and the stick to select specific runners, but after a few games it becomes instinctive and works well.
In high-pressure situations, a player's Mojo comes into play. Players with good Mojo excel under stress, while those with poor Mojo don't perform as well. This is fun—players will sweat profusely or shoot steam out of their ears when they're stressed, and knowing a pitcher or batter might crack under pressure adds to the tension. It's particularly enjoyable to see a batter step in and grow more and more nervous as your confident pitcher fools them with diving forkballs and filthy screwgies. I do question how the game decides what a high pressure situation is, though. A pitcher getting nervous with runners on in the ninth makes sense, but not when he's riding a ten-run lead.
Smb
Pressure can make steam shoot of your ears.
You can play with keyboard/mouse or controller, but I'd definitely recommend the controller (I used a 360 controller), both because it's much easier and all of the on-screen prompts are for controllers only, which stinks (you can only see the keyboard commands in the help menu). Also, the UI is a bit cluttered and I wish it would make better use of my monitor's real estate at 1920x1080. The difficulty system is great, however, with batting, fielding, pitching, and baserunning all having individually adjustable values between 1 and 100, meaning you can seriously fine-tune the game to find the level of challenge you're looking for.
As cartoony as it looks, I found myself quite invested in my team, the Blowfish, during the season I played, obsessing over which upgrades to bestow upon which players and who should ride the pine. I experienced plenty of great baseball moments, with a number of close games, heroic performances, high-pressure situations, and a desperate late-inning squeeze play to get me into the playoffs. It’s not a deep simulation, but for a fun, semi-casual yet challenging baseball game, Super Mega Baseball is your best bet on PC.
Share on Google Plus

About Unknown

This is a short description in the author block about the author. You edit it by entering text in the "Biographical Info" field in the user admin panel.
    Blogger Comment