SCOURGE2: first steps Sunday, March 28, 2010 Add Comment Edit SCOURGE2 development has started. It uses jME and LWJGL . Easy portability is the promise (low-level-of-detail SCOURGE2 version on Android... Read More
Turn up the juice! Thursday, June 18, 2009 Add Comment Edit Go Ollie An open source platformer I missed yesterday is Go Ollie . It's easy to overlook, I mean, worms are not exactly a glamorous to... Read More
Fellow adventurer, turn back while you can! Friday, May 22, 2009 Add Comment Edit Crikey, it's been a while. What can I say, life gets busy, and games sometimes just can't be a priority. I know, it's crazy ta... Read More
Extreme Tux Racer, Smokin Guns, etc Tuesday, February 03, 2009 Add Comment Edit The somewhat stop-start development of the various Tux Racer projects continues, but it looks hopeful that the latest incarnation of the ico... Read More
Freedom is Fun Tuesday, December 30, 2008 Add Comment Edit Happy festive season to all those who are celebrating, and commiserations to those who are missing out or have not been blessed with a nice ... Read More
Late nights and leftovers - Scourge 0.21 Tuesday, December 16, 2008 Add Comment Edit Scourge 0.21 is out . It's been optimized and stabilized considerably and now has a full 12 chapter storyline. Each release of Scourg... Read More
On Scourge AI and Widelands Thursday, November 06, 2008 Add Comment Edit Widelands A quick one today. Firstly, I forgot to mention Widelands yesterday. A new version, a release candidate for build13, is availab... Read More
The Morning After The Night Before Wednesday, November 05, 2008 Add Comment Edit Something important happened last night. Something transformational. Qubodup designed a new forum logo . :-) For those that don't foll... Read More